package basics;
import pixi.core.graphics.Graphics;
import pixi.core.display.Container;

class GameState extends Container{

    public function new(maskAlpah:Float) {
		super();

		var mask = new Graphics();
		mask.beginFill(0x000000, maskAlpah);
		mask.drawRect(-360, -640, 720, 1280);
		mask.endFill();

		mask.interactive = true;
		this.addChild(mask);
    }

	public function onEnter():Void{

	}

	public function onExit():Void{

	}

	public function onUpdate(dt:Float):Void{

	}

}
